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ソーシャル・ネットワーキング・サービス(SNS)利用が大学生の人生の意味と人生満足度に与える影響
https://doi.org/10.18881/00000292
https://doi.org/10.18881/00000292024e5801-7716-4ad9-b2db-2c0536f4d539
名前 / ファイル | ライセンス | アクション |
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本文PDF (1.8 MB)
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Item type | 紀要論文 / Departmental Bulletin Paper_default(1) | |||||
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公開日 | 2016-03-31 | |||||
タイトル | ||||||
タイトル | ソーシャル・ネットワーキング・サービス(SNS)利用が大学生の人生の意味と人生満足度に与える影響 | |||||
言語 | ja | |||||
タイトル | ||||||
タイトル | The Effect of Social Networking Service on Meaning in Life\nand Satisfaction with Life in University Students | |||||
言語 | en | |||||
言語 | ||||||
言語 | jpn | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | Social Networking Service | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | Meaning in life | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | Satisfaction with life | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | University Students | |||||
資源タイプ | ||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||
資源タイプ | departmental bulletin paper | |||||
ID登録 | ||||||
ID登録 | 10.18881/00000292 | |||||
ID登録タイプ | JaLC | |||||
著者 |
濱野, 佐代子
× 濱野, 佐代子× 浦田, 悠 |
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抄録 | ||||||
内容記述タイプ | Abstract | |||||
内容記述 | The primary objectives of this study were to shed light on social networking service (SNS) usage, and to investigate the effect of SNS usage on university students’ meaning in life and satisfaction with life. In this study, 146 students in the 3rd grade in a university in Tokyo completed a set of questionnaires. The instruments included a questionnaire on the usage and intended use of SNS, the Meaning in Life Questionnaire( MLQ)( divided into presence of and search for meaning in life factors)( Steger et al., 2006) and the Satisfaction with Life Scale( SWLS)( Diener et al., 1985). Many students used the SNS LINE and Twitter to communicate with their friends. A covariance structure analysis indicated that LINE had a significant direct positive effect on the “presence” factor; and a significant indirect positive effect on the SWLS score, mediated by the “presence” factor. Additionally, communication with friends, and the sense of the achievement of playing a game, had a significant direct positive effect on the“ search” factor. |
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書誌情報 |
帝京科学大学紀要 en : Bulletin of Teikyo University of Science 巻 12, p. 75-81, 発行日 2016-03-31 |
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ISSN | ||||||
収録物識別子タイプ | ISSN | |||||
収録物識別子 | 18800580 |